I accept cookies from this site

We use cookies to help make this website better. To find out more about the cookies we use, please read our Cookies Policy. If you continue without changing your cookie settings, you consent to this use, but if you want, you can find information in our Cookies Policy about how to remove cookies by changing your settings.

Why did the whistle blow?

For anyone who is not familiar with the finer points of the Laws of Rugby it can sometimes be hard to tell why the referee has stopped play for an infringement. Here we look at some of the most common reasons why the whistle may have blown. Alongside is the signal you’ll see the referee make when each circumstance occurs during play. The signals for penalty and free kick are shown on the

'Penalty and free kick' page.

  • Advantage being played

    Advantage can be applied to either minor infringements (e.g. knock-on), or offences which would result in a penalty (e.g. offside). The decision has to be made by the referee as to whether there may be more benefit to the non-offending team if play continues. If no advantage occurs, the referee will blow the whistle and bring play back to the place of the original infringement which occurred prior to advantage being played.

  • Forward pass or knock on

    Sometimes an attack which seems to be heading towards the try line will be stopped by the referee’s whistle.

    If a pass has gone forwards, or a handling error has resulted in a knock on, a scrum will have been awarded to the non-offending team.

    Forward pass
    Knock on
  • Failure to release player or ball

    After a tackle, the tackler must immediately release the ball carrier, and the ball carrier must immediately release the ball.

    Failure on either of these counts limits a fair contest for possession. If release does not occur within a reasonable time frame, the referee will award a penalty to the non-offending team.

    Failure to release player
    Failure to release ball
  • Failure to roll away

    Any players on the ground when a ruck or maul is formed must immediately roll away from the ball, so as to allow continuity of play for the team in possession.

    Failure to do so will result in the award of a penalty to the non-offending team.

  • Joining ruck/maul from the side

    When joining a ruck or maul, all players must do so from behind the hindmost foot of their hindmost team mate.

    If they join from the side, they are in an offside position and taking part in the game, and this will immediately be penalised with the award of a penalty to the opposing team.

  • Unplayable ball at ruck or maul

    If the ball becomes unplayable at a ruck e.g. under players who are on the ground, the referee will award a scrum to the team going forward before the ball became unplayable. For a maul the scrum goes to the team not in possession when the maul began.

    Unplayable at ruck
    Unplayable at maul
© World Rugby 2010 - 2020 | Terms & Conditions of Use | Privacy Policy | Cookies Policy | Confidential Reporting Policy.